|
- _____ ___ ____ __ _
- | ___||_ _|/ ___| / _| ___ _ __ | |_ ___ _
- | |_ | || | _ | |_ / _ \ | '_ \ | __|/ __|(_)
- | _| | || |_| || _|| (_) || | | || |_ \__ \ _
- |_| |___|\____||_| \___/ |_| |_| \__||___/(_)
-
- The FIGfont Version 2 FIGfont and FIGdriver Standard
- === ======= ======= = ======= === ========= ========
- Draft 2.0 Copyright 1996, 1997
- by John Cowan and Paul Burton
- Portions Copyright 1991, 1993, 1994
- by Glenn Chappell and Ian Chai
- May be freely copied and distributed.
-
- _____ __ __
- / ___/__ ___ / /____ ___ / /____
- / /__/ _ \/ _ \/ __/ -_) _ \/ __(_-<
- \___/\___/_//_/\__/\__/_//_/\__/___/
-
- INTRODUCTION
- BASIC DEFINITIONS AND CONCEPTS
- "FIGfont"
- "FIGcharacters" and "Sub-characters"
- "FIGdriver"
- "FIGure"
- "FIG"
- "Layout Modes"
- "Smushing Rules"
- "Hardblanks"
- CREATING FIGFONTS
- The Header Line
- Interpretation of Layout Parameters
- Setting Layout Parameters Step-by-Step
- FIGfont Comments
- FIGcharacter Data
- - Basic Data Structure
- - Character Codes
- - Required FIGcharacters
- - Code Tagged FIGcharacters
- NOTES - AVOIDING ERRORS AND GENERAL ADVICE
- CONTROL FILES
- Standard Format
- Extended Commands
- STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS
- CHART OF CAPABILITIES OF FIGLET 2.2 AND FIGWIN 1.0
-
-
- INTRODUCTION
- ============
-
- This document specifies the format of font files, and the associated control
- files, used by the FIGlet and FIGWin programs (FIGdrivers). It is written
- for designers who wish to build fonts (FIGfonts) usable by either program,
- and also serves as a standard for development of future versions or similar
- FIGdrivers. Some features explained here are not supported by both programs.
- See separate documentation to learn how to use FIGlet or FIGWin.
-
- NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows
- 1.0, which is just that. It does not require a complete understanding of
- this document to create FIGfonts. However it is a good idea to become
- familiar with the "BASIC DEFINITIONS AND CONCEPTS" information before using
- it.
-
- If you design a FIGfont, please send an e-mail announcement to
- <figletfonts@onelist.com>, the FIGlet fonts mailing list, and email a copy
- to ianchai@usa.net for him to put it at the ftp site.
-
- BASIC DEFINITIONS AND CONCEPTS
- ===== =========== === ========
-
- "FIGfont"
-
- A FIGfont is a file which represents the graphical arrangement of characters
- representing larger characters. Since a FIGfont file is a text file, it can
- be created with any text editing program on any platform. The filename of a
- FIGfont file must end with ".flf", which stands for "<F>IG<L>ettering
- <F>ont".
-
-
- "FIGcharacters" and "Sub-characters"
-
- Because FIGfonts describe large characters which consist of smaller
- characters, confusion can result when descussing one or the other.
- Therefore, the terms "FIGcharacter" and "sub-character" are used,
- respectively.
-
-
- "FIGdriver"
-
- The term FIGdriver is used in this document to encompass FIGlet, FIGWin, and
- any future programs which use FIGfonts.
-
-
- "FIGure"
-
- A FIGure (thusly capitalized) is an image created by a FIGdriver.
-
-
- "FIG"
-
- A bit of history:
-
- In Spring 1991, inspired by the Email signature of a friend named Frank, and
- goaded on by Ian Chai, Glenn Chappell wrote a nifty little 170-line "C"
- program called "newban", which would create large letters out of ordinary
- text characters. At the time, it was only compiled for UNIX. In hindsight,
- we now call it "FIGlet 1.0". FIGlet stands for <F>rank, <I>an, and <G>lenn's
- <let>ters. In various incarnations, newban circulated around the net for a
- couple of years. It had one font, which included only lowercase letters.
-
- In early 1993, Ian decided newban was due for a few changes, so together Ian
- and Glenn added the full ASCII character set, to start with. First, though,
- Ian had to find a copy of the source, since Glenn had tossed it away as not
- worth the disk space. Ian and Glenn discussed what could be done with it,
- decided on a general re-write, and, 7 months later, ended up with 888 lines
- of code, 13 FIGfonts and documentation. This was FIGlet 2.0, the first real
- release.
-
- To their great surprise, FIGlet took the net by storm. They received floods
- of "FIGlet is great!" messages and a new contributed FIGfont about once a
- week. To handle all the traffic, Ian quickly set up a mailing list, Daniel
- Simmons kindly offered space for an FTP site, several people volunteered to
- port FIGlet to non-Unix operating systems, ...and bug reports poured in.
-
- Because of these, and the need to make FIGlet more "international", Ian and
- Glenn released a new version of FIGlet which could handle non-ASCII character
- sets and right-to-left printing. This was FIGlet 2.1, which, in a couple of
- weeks, became figlet 2.1.1. This weighed in at 1314 lines, and there were
- over 60 FIGfonts.
-
- By late 1996, FIGlet had quite a following of fans subscribing to its mailing
- list. It had been ported to MS-DOS, Macintosh, Amiga, Apple II GS, Atari ST,
- Acorn and OS/2. FIGlet had been further updated, and there were nearly 200
- FIGfonts.
-
- John Cowan and Paul Burton are two FIGlet fans who decided to create new
- versions. While John wrote FIGlet version 2.2 using C, Paul wrote FIGWin
- 1.0, the first true GUI (Windows) implementation of FIGlet, using Visual
- Basic. John and Paul worked together to add new features to FIGfont files
- which could be read by both programs, and together wrote this document, which
- we hope helps to establish consistency in FIGfonts and help with the creation
- of future FIGdrivers. FIGlet 2.2 has about 4800 lines of code, of which
- over half is a support library for reading compressed files.
-
- FIGlet 2.2 and FIGWin 1.0 both allow greater flexibility by use of new
- information which can be contained in FIGfont files without interfering with
- the function of older FIGdrivers.
-
- NOTE: The Macintosh version of FIGlet is still command-line driven as of this
- writing, and a GUI version is very much in demand. The FIGlet C code is
- written to be easily plugged in to a GUI shell, so it will be a relatively
- easy task for a Macintosh developer.
-
-
- "Layout Modes"
-
- A FIGdriver may arrange FIGcharacters using one of three "layout modes",
- which define the spacing between FIGcharacters. The layout mode for the
- horizontal axis may differ from the layout mode for the vertical axis. A
- default choice is defined for each axis by every FIGfont.
-
- The three layout modes are:
-
- Full Size (Separately called "Full Width" or "Full Height".)
-
- Represents each FIGcharacter occupying the full width or
- height of its arrangement of sub-characters as designed.
-
- Fitting Only (Separately called "Kerning" or "Vertical Fitting".)
-
- Moves FIGcharacters closer together until they touch.
- Typographers use the term "kerning" for this phenomenon
- when applied to the horizontal axis, but fitting also
- includes this as a vertical behavior, for which there is
- apparently no established typographical term.
-
- Smushing (Same term for both axes.)
-
- Moves FIGcharacters one step closer after they touch, so that
- they partially occupy the same space. A FIGdriver must decide
- what sub-character to display at each junction. There are two
- ways of making these decisions: by controlled smushing or by
- universal smushing.
-
- Controlled smushing uses a set of "smushing rules" selected by
- the designer of a FIGfont. (See "Smushing Rules" below.)
- Each rule is a comparison of the two sub-characters which must
- be joined to yield what to display at the junction.
- Controlled smushing will not always allow smushing to occur,
- because the compared sub-characters may not correspond to any
- active rule. Wherever smushing cannot occur, fitting occurs
- instead.
-
- Universal smushing simply overrides the sub-character from the
- earlier FIGcharacter with the sub-character from the later
- FIGcharacter. This produces an "overlapping" effect with some
- FIGfonts, wherin the latter FIGcharacter may appear to be "in
- front".
-
- A FIGfont which does not specify any smushing rules for a
- particular axis indicates that universal smushing is to occur
- when smushing is requested. Therefore, it is not possible for
- a FIGfont designer to "forbid" smushing. However there are
- ways to ensure that smushing does not cause a FIGfont to be
- illegible when smushed. This is especially important for
- smaller FIGfonts. (See "Hardblanks" for details.)
-
- For vertical fitting or smushing, entire lines of output FIGcharacters are
- "moved" as a unit.
-
- Not all FIGdrivers do vertical fitting or smushing. At present, FIGWin 1.0
- does, but FIGlet 2.2 does not. Further, while FIGlet 2.2 allows the user to
- override the FIGfont designer's set of smushing rules, FIGWin 1.0 does not.
-
- NOTE: In the documentation of FIGlet versions prior to 2.2, the term
- "smushmode" was used to mean the layout mode, and this term further included
- the smushing rules (if any) to be applied. However, since the layout mode
- may or may not involve smushing, we are straying from the use of this
- somewhat misleading term.
-
-
- "Smushing Rules"
-
- Again, smushing rules are for controlled smushing. If none are defined to be
- active in a FIGfont, universal smushing occurs instead.
-
- Generally, if a FIGfont is "drawn at the borders" using sub-characters
- "-_|/\[]{}()<>", you will want to use controlled smushing by selecting from
- the rules below. Otherwise, if your FIGfont uses a lot of other
- sub-characters, do not select any rules and universal smushing will occur
- instead. (See "Hardblanks" below if your FIGfont is very small and would
- become illegible if smushed.) Experimentation is the best way to make these
- decisions.
-
- There are six possible horizontal smushing rules and five possible vertical
- smushing rules. Below is a description of all of the rules.
-
- NOTE: Ignore the "code values" for now. They are explained later.
-
- The Six Horizontal Smushing Rules
-
- Rule 1: EQUAL CHARACTER SMUSHING (code value 1)
-
- Two sub-characters are smushed into a single sub-character
- if they are the same. This rule does not smush
- hardblanks. (See "Hardblanks" below.)
-
- Rule 2: UNDERSCORE SMUSHING (code value 2)
-
- An underscore ("_") will be replaced by any of: "|", "/",
- "\", "[", "]", "{", "}", "(", ")", "<" or ">".
-
- Rule 3: HIERARCHY SMUSHING (code value 4)
-
- A hierarchy of six classes is used: "|", "/\", "[]", "{}",
- "()", and "<>". When two smushing sub-characters are
- from different classes, the one from the latter class
- will be used.
-
- Rule 4: OPPOSITE PAIR SMUSHING (code value 8)
-
- Smushes opposing brackets ("[]" or "]["), braces ("{}" or
- "}{") and parentheses ("()" or ")(") together, replacing
- any such pair with a vertical bar ("|").
-
- Rule 5: BIG X SMUSHING (code value 16)
-
- Smushes "/\" into "|", "\/" into "Y", and "><" into "X".
- Note that "<>" is not smushed in any way by this rule.
- The name "BIG X" is historical; originally all three pairs
- were smushed into "X".
-
- Rule 6: HARDBLANK SMUSHING (code value 32)
-
- Smushes two hardblanks together, replacing them with a
- single hardblank. (See "Hardblanks" below.)
-
-
- The Five Vertical Smushing Rules
-
- Rule 1: EQUAL CHARACTER SMUSHING (code value 256)
-
- Same as horizontal smushing rule 1.
-
- Rule 2: UNDERSCORE SMUSHING (code value 512)
-
- Same as horizontal smushing rule 2.
-
- Rule 3: HIERARCHY SMUSHING (code value 1024)
-
- Same as horizontal smushing rule 3.
-
- Rule 4: HORIZONTAL LINE SMUSHING (code value 2048)
-
- Smushes stacked pairs of "-" and "_", replacing them with
- a single "=" sub-character. It does not matter which is
- found above the other. Note that vertical smushing rule 1
- will smush IDENTICAL pairs of horizontal lines, while this
- rule smushes horizontal lines consisting of DIFFERENT
- sub-characters.
-
- Rule 5: VERTICAL LINE SUPERSMUSHING (code value 4096)
-
- This one rule is different from all others, in that it
- "supersmushes" vertical lines consisting of several
- vertical bars ("|"). This creates the illusion that
- FIGcharacters have slid vertically against each other.
- Supersmushing continues until any sub-characters other
- than "|" would have to be smushed. Supersmushing can
- produce impressive results, but it is seldom possible,
- since other sub-characters would usually have to be
- considered for smushing as soon as any such stacked
- vertical lines are encountered.
-
-
- "Hardblanks"
-
- A hardblank is a special sub-character which is displayed as a blank (space)
- in rendered FIGures, but is treated more like a "visible" sub-character when
- fitting or smushing horizontally. Therefore, hardblanks keep adjacent
- FIGcharacters a certain distance apart.
-
- NOTE: Hardblanks act the same as blanks for vertical operations.
-
- Hardblanks have three purposes:
-
- 1) Hardblanks are used to create the blank (space) FIGcharacter.
-
- Usually the space FIGcharacter is simply one or two vertical
- columns of hardblanks. Some slanted FIGfonts as shown below
- have a diagonal arrangement of hardblanks instead.
-
- 2) Hardblanks can prevent "unreasonable" fitting or smushing.
-
- Normally when fitting or smushing, the blank (space)
- sub-character is considered "vacant space". In the following
- example, a capital "C" FIGcharacter is smushed with a "minus"
- FIGcharacter.
- ______ ______
- / ____/ / ____/
- / / ____ >>-Becomes-> / / ____
- / /___ /___/ / /__/___/
- \____/ \____/
-
- The FIGure above looks like a capital G. To prevent this, a
- FIGfont designer might place a hardblank in the center of the
- capital C. In the following example, the hardblank is
- represented as a "$":
- ______ ______
- / ____/ / ____/
- / / $ ____ >>-Becomes-> / / ____
- / /___ /___/ / /___/___/
- \____/ \____/
-
- Using hardblanks in this manner ensures that FIGcharacters
- with a lot of empty space will not be unreasonably "invaded"
- by adjacent FIGcharacters. Generally, FIGcharacters such as
- capital C, L or T, or small punctuation marks such as commas,
- may contain hardblanks, since they may contain a lot of vacant
- space which is "accessible" from either side.
-
- 3) Hardblanks can prevent smushing from making FIGfonts illegible.
-
- This legitimate purpose of hardblanks is often overused. If a
- FIGfont designer is absolutely sure that smushing "visible"
- sub-characters would make their FIGfont illegible, hardblanks
- may be positioned at the end of each row of sub-characters,
- against the visible sub-characters, creating a barrier.
-
- With older FIGdrivers, using hardblanks for this purpose meant
- that FIGcharacters would have to be separated by at least one
- blank in output FIGures, since only a hardblank could smush
- with another hardblank. However with the advent of universal
- smushing, this is no longer necessary. Hardblanks ARE
- overriden by any visible sub-character when performing
- universal smushing. Hardblanks still represent a "stopping
- point", but only AFTER their locations are occupied.
-
- NOTE: Earlier it was stated that universal smushing overrides
- the sub-character from the former FIGcharacter with the
- sub-character from the latter FIGcharacter. Hardblanks (and
- blanks or spaces) are the exception to this rule; they will
- always be overriden by visible sub-characters, regardless of
- which FIGcharacter contains the hardblank. This ensures that
- no visible sub-characters "disappear".
-
- Therefore, one can design a FIGfont with a default behavior of
- universal smushing, while the output FIGure would LOOK like
- the effect of fitting, or even full size if additional
- hardblanks are used. If a user "scales down" the layout mode
- to fitting, the result would look like "extra spacing" between
- FIGcharacters.
-
- Taking this concept further, a FIGcharacter may also include
- extra blanks (spaces) on the left side of each FIGcharacter,
- which would define the FIGcharacter's width as slightly larger
- than required for the visible sub-characters and hardblanks.
- With such a FIGfont, a user who further "scales down" the
- layout mode to full size would see even greater spacing.
-
- These techniques prevent horizontal smushing from causing a
- FIGfont to become illegible, while offering greater
- flexibility of output to users.
-
- NOTE: These techniques cannot be used to prevent vertical
- smushing of visible sub-characters, since hardblanks are not
- respected in the vertical axis. Although it is possible to
- select only one vertical smushing rule which involves only
- sub-characters which are not used in your FIGfont, it is
- recommend that you do NOT do so. In our opinion, most users
- would prefer to get what they ask for, rather than being
- told, in effect: "I, the FIGfont designer, have decided that
- you wouldn't like the results of vertical smushing, so I have
- prevented you from trying it." Instead, we recommend setting
- the default behavior to either fitting or full height, and
- either allowing universal smushing, or selecting vertical
- smushing rules which seem most appropriate. A user of your
- FIGfont will quickly see why you did not choose smushing as
- the default vertical layout mode, and will agree with you.
-
-
- "Character Sets" and "Character Codes"
-
- When you type using your keyboard, you are actually sending your computer a
- series of numbers. Each number must be interpreted by your computer so that
- it knows what character to display. The computer uses a list of definitions,
- called a "character set". The numbers which represent each character are
- called "character codes".
-
- There are many character sets, most of which are internationally accepted as
- standards. By far, the most common character set is ASCII, which stands for
- "American Standard Code for Information Interchange". ASCII identifies its
- characters with codes ranging from 0 to 127.
-
- NOTE: The term "ASCII art" has become well-understood to mean artistic images
- which consist of characters on your screen (such as FIGures).
-
- For a list of the printable ASCII characters with the corresponding codes,
- see the section "REQUIRED CHARACTERS" below. The other ASCII codes in the
- range of 0 through 31 are "control characters" such as carriage-return
- (code 13), linefeed/newline (code 10), tab (code 9), backspace (code 8) or
- null (code 0). Code 127 is a delete in ASCII.
-
- Getting more technical for just a moment: A byte consisting of 8 bits (eight
- 1's or 0's) may represent a number from 0 to 255. Therefore, most computers
- have DIRECT access to 256 characters at any given time. A character set
- which includes 256 characters is called an 8-bit character set.
-
- For Latin-based languages, ASCII is almost always the first half of a larger
- 8-bit character set. Latin-1 is the most common example of an 8-bit
- character set. Latin-1 includes all of ASCII, and adds characters with codes
- from 128 to 255 which include umlauted ("double-dotted") letters and
- characters with various other accents. In the United States, Windows and
- most Unix systems have Latin-1 directly available.
-
- Most modern systems allow the possibility of changing 8-bit character sets.
- On Windows systems, character sets are referred to as "code pages". There
- are many other character sets which are not mentioned here. DOS has its own
- character set (which also has international variants) that includes graphics
- characters for drawing lines. It is also an extension of ASCII.
-
- For some languages, 8-bit character sets are insufficient, particularly on
- East Asian systems. Therefore, some systems allow 2 bytes for each
- character, which multiplies the 256 possibilties by 256, resulting in 65536
- possible characters. (Much more than the world will ever need.)
-
- Unicode is a character set standard which is intended to fulfill the
- worldwide need for a single character set which includes all characters used
- worldwide. Unicode includes character codes from 0 to 65535, although at
- present, only about 22,000 characters have been officially assigned and named
- by the Unicode Consortium. The alphabets and other writing systems
- representable with Unicode include all Latin-alphabet systems, Greek,
- Russian and other Cyrillic-alphabet systems, Hebrew, Arabic, the various
- languages of India, Chinese, Japanese, Korean, and others. The existing
- Unicode symbols include chess pieces, astrological signs, gaming symbols,
- telephones, pointing fingers, etc. --- just about any type of FIGcharacter
- you may wish to create. Unicode is constantly (but slowly) being extended
- to handle new writing systems and symbols. Information on Unicode is
- available at http://www.unicode.org and at ftp://unicode.org .
-
- Unicode, Latin-1, and ASCII all specify the same meanings for overlapping
- character codes: ASCII 65 = Latin-1 65 = Unicode 65 = "A", formally known
- as "LATIN CAPITAL LETTER A".
-
- Since a keyboard usually has only about 100 keys, your computer may contain
- a program called a "keyboard map", which will interpret certain keystrokes
- or combinations of keystrokes as different character codes. Keyboard maps
- use "mapping tables" to make these determinations. The appropriate keyboard
- activity for a given character code may involve several keystrokes. Almost
- all systems are capable of handling at least 8-bit character sets (containing
- 256 characters), so there is always an active keyboard map, at least for
- those characters which are not actually painted on the keys. (United States
- users may not even know that their computer can interpret special keystrokes.
- Such keystrokes may be something similar to holding down the ALT key while
- typing a character code on the numeric keypad. Try it!)
-
- Below are characters 160 through 255, AS REPRESENTED ON YOUR SYSTEM.
-
- ¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ
- ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ
-
- IMPORTANT NOTE: Depending on which character set is active on your system,
- you may see different characters. This document (like all computer
- documents) does not contains characters per se, only bytes. What you see
- above is your particular computer's representation of these byte values.
- In other words, your active character set. However, if it is Latin-1, the
- first visible character is an inverted "!", and the last is an umlauted "y".
- Although we can safely assume your computer has ASCII, it does not
- necessarily have the Latin-1 character set active.
-
- What does all this have to do with FIGfonts???
-
- First, it should be evident that it is best to use only ASCII characters for
- sub-characters when possible. This will ensure portability to different
- platforms.
-
- FIGlet has gained international popularity, but early versions were made to
- handle only FIGcharacters with assigned character codes corresponding to
- ASCII. So, over the years there have been four methods used to create
- "virtual mapping tables" within the program itself:
-
- The first method was simply to create FIGcharacters which do not
- look like the ASCII character set implies. For example, a
- FIGfont might contain Greek letters, and within its comments, it
- may say, "If you type A, you'll get a Greek Alpha" etc. With
- the advent of newer features, it is preferable not to use this
- method. Instead, when possible, add new FIGcharacters to
- existing FIGfonts or create new FIGfonts with FIGcharacters coded
- to match the expectations of ASCII/Latin-1/Unicode, and create an
- appropriate control file. (See "CONTROL FILES" below.) Remember
- that Unicode includes almost any character for which you may want
- to create a FIGcharacter.
-
- The second method was very specific, to accommodate the German
- audience. A special option was added to the FIGlet program
- which would re-route input characters "[", "\", and "]" to
- umlauted A, O and U, while "{", "|", and "}" would become the
- respective lowercase versions of these. Also, "~" was made to
- become the s-z character when this special option was used. This
- was called "the -D option." The addition of this feature meant
- that all compatible FIGfonts must contain these Deutsch (German)
- FIGcharacters, in addition to the ASCII FIGcharacters. Although
- this option is still available in the most recent version, it is
- no longer necessary, as the same result can be achieved by the
- newer features described below. However, the requirement for
- Deutsch FIGcharacters remains for backward compatibility. (Or at
- least zero-width FIGcharacters in their place.)
-
- Later, FIGlet was made to accept control files, which are quite
- literally a form of mapping table. (See "CONTROL FILES" below.)
- This was a significant advance for internationalization.
-
- FIGlet 2.2 can now accept specially encoded formats of input
- text which imply more than one byte per character.
-
-
- CREATING FIGFONTS
- ======== ========
-
- NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows
- 1.0, which is just that. There is no need to read further if you intend to
- use it. However, the section "CONTROL FILES" below is still relevant.
-
- Since a FIGfont file is a text file, it can be created with any text editing
- program on any platform, and will still be compatible with FIGdrivers on all
- operating systems, except that the bytes used to indicate the end of each
- text line may vary. (PC's use carriage return and linefeed at the end of
- each line, Macintosh uses carriage return only, and UNIX uses linefeed only.)
-
- This minor difference among operating systems is handled easily by setting
- your FTP program to ASCII mode during upload or download. So there is no
- need to be concerned about this as long as you remember to do this during
- file transfer.
-
- The filename of a FIGfont file must end with ".flf", which stands for
- "<F>IG<L>ettering <F>ont". The first part of the filename should contain
- only letters, and should be lowercase on operating systems which permit case
- sensitive filenames. The filename should be unique in the first 8
- characters, since some older file systems truncate longer filenames.
-
- It is easier to modify an existing FIGfont than it is to create a new one
- from scratch. The first step is to read and understand this document.
- You may want to load "standard.flf" or another FIGfont into a text editor as
- an example while you read.
-
- A FIGfont file contains three portions: a header line, comments, and
- FIGcharacter data.
-
-
- THE HEADER LINE
-
- The header line gives information about the FIGfont. Here is an example
- showing the names of all parameters:
-
- flf2a$ 6 5 20 15 3 0 143 229 NOTE: The first five characters in
- | | | | | | | | | | the entire file must be "flf2a".
- / / | | | | | | | \
- Signature / / | | | | | \ Codetag_Count
- Hardblank / / | | | \ Full_Layout*
- Height / | | \ Print_Direction
- Baseline / \ Comment_Lines
- Max_Length Old_Layout*
-
- * The two layout parameters are closely related and fairly complex.
- (See "INTERPRETATION OF LAYOUT PARAMETERS".)
-
- For those desiring a quick explanation, the above line indicates that this
- FIGfont uses "$" to represent the hardblank in FIGcharacter data, it has
- FIGcharacters which are 6 lines tall, 5 of which are above the baseline, no
- line in the FIGfont data is more than 20 columns wide, the default horizontal
- layout is represented by the number 15, there are 3 comment lines, the
- default print direction for this FIGfont is left-to-right, a complete
- description of default and possible horizontal and vertical layouts is
- represented by the number 143, and there are 229 code-tagged characters.
-
- The first seven parameters are required. The last three (Direction,
- Full_Layout, and Codetag_Count, are not. This allows for backward
- compatibility with older FIGfonts, but a FIGfont without these parameters would
- force a FIGdriver to "guess" (by means not described in this document) the
- information it would expect to find in Full_Layout. For this reason, inclusion
- of all parameters is strongly recommended.
-
- Future versions of this standard may add more parameters after Codetag_Count.
-
- A description of each parameter follows:
-
- Signature
-
- The signature is the first five characters: "flf2a". The first four
- characters "flf2" identify the file as compatible with FIGlet version 2.0 or
- later (and FIGWin 1.0). The "a" is currently ignored, but cannot be omitted.
- Different characters in the "a" location may mean something in future
- versions of this standard. If so, you can be sure your FIGfonts will still
- work if this character is "a".
-
- Hardblank
-
- Immediately following the signature is the hardblank character. The
- hardblank character in the header line defines which sub-character will be
- used to represent hardblanks in the FIGcharacter data.
-
- By convention, the usual hardblank is a "$", but it can be any character
- except a blank (space), a carriage-return, a newline (linefeed) or a null
- character. If you want the entire printable ASCII set available to use, make
- the hardblank a "delete" character (character code 127). With the exception
- of delete, it is inadvisable to use non-printable characters as a hardblank.
-
- Height
-
- The Height parameter specifies the consistent height of every FIGcharacter,
- measured in sub-characters. Note that ALL FIGcharacters in a given FIGfont
- have the same height, since this includes any empty space above or below.
- This is a measurement from the top of the tallest FIGcharacter to the bottom
- of the lowest hanging FIGcharacter, such as a lowercase g.
-
- Baseline
-
- The Baseline parameter is the number of lines of sub-characters from the
- baseline of a FIGcharacter to the top of the tallest FIGcharacter. The
- baseline of a FIGfont is an imaginary line on top of which capital letters
- would rest, while the tails of lowercase g, j, p, q, and y may hang below.
- In other words, Baseline is the height of a FIGcharacter, ignoring any
- descenders.
-
- This parameter does not affect the output of FIGlet 2.2 or FIGWin 1.0, but
- future versions or other future FIGdrivers may use it. The Baseline
- parameter should be correctly set to reflect the true baseline as described
- above. It is an error for Baseline to be less than 1 or greater than the
- Height parameter.
-
- Max_Length
-
- The Max_Length parameter is the maximum length of any line describing a
- FIGcharacter. This is usually the width of the widest FIGcharacter, plus 2
- (to accommodate endmarks as described later.) However, you can (and probably
- should) set Max_Length slightly larger than this as a safety measure in case
- your FIGfont is edited to include wider FIGcharacters. FIGlet (but not
- FIGWin 1.0) uses this number to minimize the memory taken up by a FIGfont,
- which is important in the case of FIGfonts with many FIGcharacters.
-
- Old_Layout
-
- (See "INTERPRETATION OF LAYOUT PARAMETERS" below.)
-
- Comment_Lines
-
- Between the first line and the actual FIGcharacters of the FIGfont are the
- comment lines. The Comment_Lines parameter specifies how many lines there
- are. Comments are optional, but recommended to properly document the origin
- of a FIGfont.
-
- Print_Direction
-
- The Print_Direction parameter tells which direction the font is to be
- printed by default. A value of 0 means left-to-right, and 1 means
- right-to-left. If this parameter is absent, 0 (left-to-right) is assumed.
- Print_Direction may not specify vertical print, although FIGdrivers are
- capable of vertical print. Versions of FIGlet prior to 2.1 ignore this
- parameter.
-
- Full_Layout
-
- (See "INTERPRETATION OF LAYOUT PARAMETERS" just below.)
-
- Codetag_Count
-
- Indicates the number of code-tagged (non-required) FIGcharacters in this
- FIGfont. This is always equal to the total number of FIGcharacters in the font
- minus 102. This parameter is typically ignored by FIGdrivers, but can be
- used to verify that no characters are missing from the end of the FIGfont.
- The chkfont program will display the number of codetagged characters
- in the FIGfont on which it is run, making it easy to insert this parameter
- after a FIGfont is written.
-
-
- INTERPRETATION OF LAYOUT PARAMETERS
-
- Full_Layout describes ALL information about horizontal and vertical layout:
- the default layout modes and potential smushing rules, even when smushing is
- not a default layout mode.
-
- Old_Layout does not include all of the information desired by the most
- recent FIGdrivers, which is the inspiration for the creation of the new
- Full_Layout parameter. Old_Layout is still required for backward
- compatibility, and FIGdrivers must be able to interpret FIGfonts which do not
- have the Full_Layout parameter. (See "STANDARDIZED CAPABILITIES OF CURRENT
- AND FUTURE FIGDRIVERS".)
-
- Versions of FIGlet prior to 2.2 do not recognize the Full_Layout parameter.
- Documentation accompanying FIGlet versions prior to 2.2 refer to Old_Layout
- as "smushmode", which is somewhat misleading since it can indicate layout
- modes other than smushing.
-
- Old_Layout and Full_Layout must contain some redundant information.
-
- Setting the layout parameters is a matter of adding numbers together ("code
- values"). What follows is a chart of the meanings of all code values.
- (You may skip down to "SETTING LAYOUT PARAMETERS STEP BY STEP" if you prefer,
- or if you find this portion confusing.)
-
- Full_Layout: (Legal values 0 to 32767)
-
- 1 Apply horizontal smushing rule 1 when smushing
- 2 Apply horizontal smushing rule 2 when smushing
- 4 Apply horizontal smushing rule 3 when smushing
- 8 Apply horizontal smushing rule 4 when smushing
- 16 Apply horizontal smushing rule 5 when smushing
- 32 Apply horizontal smushing rule 6 when smushing
- 64 Horizontal fitting (kerning) by default
- 128 Horizontal smushing by default (Overrides 64)
- 256 Apply vertical smushing rule 1 when smushing
- 512 Apply vertical smushing rule 2 when smushing
- 1024 Apply vertical smushing rule 3 when smushing
- 2048 Apply vertical smushing rule 4 when smushing
- 4096 Apply vertical smushing rule 5 when smushing
- 8192 Vertical fitting by default
- 16384 Vertical smushing by default (Overrides 8192)
-
- When no smushing rules are included in Full_Layout for a given axis, the
- meaning is that universal smushing shall occur, either by default or when
- requested.
-
- Old_Layout: (Legal values -1 to 63)
-
- -1 Full-width layout by default
- 0 Horizontal fitting (kerning) layout by default*
- 1 Apply horizontal smushing rule 1 by default
- 2 Apply horizontal smushing rule 2 by default
- 4 Apply horizontal smushing rule 3 by default
- 8 Apply horizontal smushing rule 4 by default
- 16 Apply horizontal smushing rule 5 by default
- 32 Apply horizontal smushing rule 6 by default
-
- * When Full_Layout indicates UNIVERSAL smushing as a horizontal default
- (i.e., when none of the code values of horizontal smushing rules are included
- and code value 128 is included in Full_Layout) Old_Layout must be set to 0
- (zero). Older FIGdrivers which cannot read the Full_Layout parameter are
- also incapable of universal smushing. Therefore they would be directed to
- the "next best thing", which is horizontal fitting (kerning).
-
- NOTE: You should NOT add the -1 value to any positive code value for
- Old_Layout. This would be a logical contradiction.
-
- See "STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS" for the
- behavior of a FIGdriver when the Full_Layout parameter is absent (presumably
- in an older FIGfont).
-
- The following rules establish consistency between Old_Layout and Full_Layout.
-
- If full width is to be the horizontal default:
- Old_Layout must be -1.
- Full_Layout must NOT include code values 64 nor 128.
-
- If horizontal fitting (kerning) is to be default:
- Old_Layout must be 0.
- Full_Layout must include code value 64.
- Full_Layout must NOT include code value 128.
-
- If CONTROLLED smushing is to be the horizontal default:
- Old_Layout must be a positive number, represented by the added
- code values of all desired horizontal smushing rules.
- Full_Layout must include the code values for the SAME set of
- horizontal smushing rules as included in Old_Layout.
- Full_Layout must include code value 128.
-
- If UNIVERSAL smushing is to be the horizontal default:
- Old_Layout must be 0.
- Full_Layout must include code value 128.
- Full_Layout must NOT include any code value under 64.
-
- In general terms, if Old_Layout specifies horizontal smushing rules,
- Full_Layout must specify the same set of horizontal rules, and both must
- indicate the same horizontal default layout mode.
-
-
- SETTING LAYOUT PARAMETERS STEP-BY-STEP
-
- The following step-by-step process will yield correct and consistent values
- for the two layout parameters. You may skip this if you find the
- explanations above easier to use.
-
- Step 1: Start with 0 for both numbers.
-
- Write "Old_Layout" and "Full_Layout" on a piece of paper.
- Write the number 0 next to each.
- The number 0 may be crossed out and changed several times below.
- Go to step 2.
-
- Step 2: Set the DEFAULT HORIZONTAL LAYOUT MODE.
-
- If you want to use FULL WIDTH as the default
- Make Old_Layout -1
- Go to step 3.
- If you want to use HORIZONTAL FITTING (kerning) as the default
- Make Full_Layout 64
- Go to step 3.
- If you want to use HORIZONTAL SMUSHING as the default
- Make Full_Layout 128
- Go to step 3.
-
- Step 3: Specify HOW TO SMUSH HORIZONTALLY WHEN SMUSHING.
-
- If you want to use UNIVERSAL smushing for the horizontal axis
- Go to step 4.
- If you want to use CONTROLLED smushing for the horizontal axis
- Add together the code values for all the horizontal smushing
- rules you want from the list below to get the horizontal
- smushing rules total.
-
- EQUAL CHARACTER SMUSHING 1
- UNDERSCORE SMUSHING 2
- HIERARCHY SMUSHING 4
- OPPOSITE PAIR SMUSHING 8
- BIG X SMUSHING 16
- HARDBLANK SMUSHING 32
-
- Horizontal smushing rules total: ___
-
- If Full_Layout is currently 128
- Change Old_Layout to the horizontal smushing rules total.
- Increase Full_Layout by the horizontal smushing rules total.
- Go to Step 4.
- If Full_Layout is currently 0 or 64
- Increase Full_Layout by the horizontal smusing rules total.
- Go to Step 4.
-
- Step 4: Set the DEFAULT VERTICAL LAYOUT MODE.
-
- If you want to use FULL HEIGHT as the default
- Go to step 5.
- If you want to use VERTICAL FITTING as the default
- Increase Full_Layout by 8192.
- Go to step 5.
- If you want to use VERTICAL SMUSHING as the default
- Increase Full_Layout by 16384.
- Go to step 5.
-
- Step 5: Specify HOW TO SMUSH VERTICALLY WHEN SMUSHING.
-
- If you want to use UNIVERSAL smushing for the vertical axis
- Go to step 6.
- If you want to use CONTROLLED smushing for the vertical axis
- Add together the code values for all the vertical smushing
- rules you want from the list below to get the vertical
- smushing rules total.
-
- EQUAL CHARACTER SMUSHING 256
- UNDERSCORE SMUSHING 512
- HIERARCHY SMUSHING 1024
- HORIZONTAL LINE SMUSHING 2048
- VERTICAL LINE SUPERSMUSHING 4096
-
- Vertical smushing rules total: ____
-
- Increase Full_Layout by the vertical smushing rules total.
- Go to step 6.
-
- Step 6: You're done.
-
- The resulting value of Old_Layout will be a number from -1 to 63.
- The resulting value of Full_Layout will be a number from 0 and 32767.
-
-
- FIGFONT COMMENTS
-
- After the header line are FIGfont comments. The comments can be as many
- lines as you like, but should at least include your name and Email address.
- Here is an example which also shows the header line.
-
- flf2a$ 6 5 20 15 3 0 143
- Example by Glenn Chappell <ggc@uiuc.edu> 8/94
- Permission is hereby given to modify this font, as long as the
- modifier's name is placed on a comment line.
-
- Comments are not required, but they are appreciated. Please comment your
- FIGfonts.
-
- Remember to adjust the Comment_Lines parameter as you add lines to your
- comments. Don't forget that blank lines DO count.
-
-
- FIGCHARACTER DATA
- ============ ====
-
- The FIGcharacter data begins on the next line after the comments and
- continues to the end of the file.
-
- BASIC DATA STRUCTURE
-
- The sub-characters in the file are given exactly as they should be output,
- with two exceptions:
-
- 1) Hardblanks should be the hardblank character specified in the
- header line, not a blank (space).
-
- 2) Every line has one or two endmark characters, whose column
- locations define the width of each FIGcharacter.
-
- In most FIGfonts, the endmark character is either "@" or "#". The FIGdriver
- will eliminate the last block of consecutive equal characters from each line
- of sub-characters when the font is read in. By convention, the last line of
- a FIGcharacter has two endmarks, while all the rest have one. This makes it
- easy to see where FIGcharacters begin and end. No line should have more
- than two endmarks.
-
- Below is an example of the first few FIGcharacters, taken from small.flf.
-
- NOTE: The line drawn below consisting of "|" represents the left margin of
- your editor. It is NOT part of the FIGfont. Also note that hardblanks are
- represented as "$" in this FIGfont, as would be described in the header line.
-
- |$@
- |$@
- blank/space |$@
- |$@
- |$@@
- | _ @
- || |@
- exclamation point ||_|@
- |(_)@
- | @@
- | _ _ @
- |( | )@
- double quote | V V @
- | $ @
- | @@
- | _ _ @
- | _| | |_ @
- number sign ||_ . _|@
- ||_ _|@
- | |_|_| @@
- | @
- | ||_@
- dollar sign |(_-<@
- |/ _/@
- | || @@
-
- Notice that each FIGcharacter occupies the same number of lines (6 lines, in
- this case), which must also be expressed in the header line as the Height
- parameter.
-
- Also notice that for every FIGcharacter, there must be a consistent width
- (length) for each line once the endmarks are removed. To do otherwise would
- be an error.
-
- Be aware of the vertical alignment of each FIGcharacter within its height,
- so that all FIGcharacters will be properly lined up when printed.
-
- If one of the last sub-characters in a particular FIGcharacter is "@", you
- should use another character for the endmark in that FIGcharacter so that
- the intended "@" is not interpreted as an endmark. "#" is a common
- alternative.
-
- Load a few existing FIGfonts into your favorite text editor for other
- examples.
-
-
- REQUIRED FIGCHARACTERS
-
- Some FIGcharacters are required, and must be represented in a specific order.
- Specifically: all of the printable character codes from ASCII shown in the
- table below, in order, plus character codes 196, 214, 220, 228, 246, 252,
- and 223, in that order. In Latin-1, these extra 7 characters represent the
- following German characters: umlauted "A", "O", "U", "a", "o" and "u"; and
- also "ess-zed".
-
- Printable portion of the ASCII character set:
-
- 32 (blank/space) 64 @ 96 `
- 33 ! 65 A 97 a
- 34 " 66 B 98 b
- 35 # 67 C 99 c
- 36 $ 68 D 100 d
- 37 % 69 E 101 e
- 38 & 70 F 102 f
- 39 ' 71 G 103 g
- 40 ( 72 H 104 h
- 41 ) 73 I 105 i
- 42 * 74 J 106 j
- 43 + 75 K 107 k
- 44 , 76 L 108 l
- 45 - 77 M 109 m
- 46 . 78 N 110 n
- 47 / 79 O 111 o
- 48 0 80 P 112 p
- 49 1 81 Q 113 q
- 50 2 82 R 114 r
- 51 3 83 S 115 s
- 52 4 84 T 116 t
- 53 5 85 U 117 u
- 54 6 86 V 118 v
- 55 7 87 W 119 w
- 56 8 88 X 120 x
- 57 9 89 Y 121 y
- 58 : 90 Z 122 z
- 59 ; 91 [ 123 {
- 60 < 92 \ 124 |
- 61 = 93 ] 125 }
- 62 > 94 ^ 126 ~
- 63 ? 95 _
-
- Additional required Deutsch FIGcharacters, in order:
-
- 196 (umlauted "A" -- two dots over letter "A")
- 214 (umlauted "O" -- two dots over letter "O")
- 220 (umlauted "U" -- two dots over letter "U")
- 228 (umlauted "a" -- two dots over letter "a")
- 246 (umlauted "o" -- two dots over letter "o")
- 252 (umlauted "u" -- two dots over letter "u")
- 223 ("ess-zed" -- see FIGcharacter illustration below)
- ___
- / _ \
- | |/ /
- Ess-zed >>---> | |\ \
- | ||_/
- |_|
-
- If you do not wish to define FIGcharacters for all of those required above,
- you MAY create "empty" FIGcharacters in their place by placing endmarks flush
- with the left margin. The Deutsch FIGcharacters are commonly created as
- empty. If your FIGfont includes only capital letters, please copy them to
- the appropriate lowercase locations, rather than leaving lowercase letters
- empty. A FIGfont which does not include at least all ASCII letters, a space,
- and a few basic punctuation marks will probably frustrate some users. (For
- example "@" is more frequently desired as a FIGcharacter than you may think,
- since Email addresses may be written as FIGures.)
-
-
- CODE TAGGED FIGCHARACTERS
-
- After the required FIGcharacters, you may create FIGcharacters with any
- character code in the range of -2147483648 to +2147483647. (Over four
- billion possibilities, which is "virtual infinity" for this purpose.)
- One exception: character code -1 is NOT allowed for technical reasons.
- It is advisable to assign character codes such that the appearance of your
- FIGcharacters matches the expectations of ASCII/Latin-1/Unicode, with a few
- exceptions:
-
- 1) If a FIGcharacter with code 0 is present, it is treated
- specially. It is a FIGfont's "missing character". Whenever
- the FIGdriver is told to print a character which doesn't exist
- in the current FIGfont, it will print FIGcharacter 0. If there
- is no FIGcharacter 0, nothing will be printed.
-
- 2) If a FIGfont contains a non-Latin alphabet in character codes
- in the ASCII range 32-126 (which is discouraged), we have found
- it helpful to include a human-readable translation table as one
- of the FIGcharacters instead of a "glyph". Typically, the "~"
- would contain this table. The translation table FIGcharacter
- would contain a list of all the special characters in the
- FIGfont, along with the ASCII characters to which they
- correspond. Keep this table no more than 79 columns wide.
- (Thanks to Gedaliah Friedenberg for this idea.)
-
- 3) In more extensive Unicode fonts, you can assign a negative
- character code (other than -1) to one or more translation
- tables, similar to #2 above. (All Unicode character codes are
- positive.) And, you will most likely suggest within the
- comments that a user access one of several control files (See
- "CONTROL FILES" below) to gain access to Latin-2, Latin-3, or
- other 8-bit standardized character sets. The control files may
- redirect the "~" character to one of the negative character codes so
- that the translation table would display the table when "~" is
- given for input. Doing this allows you to still have a "~"
- FIGcharacter for those who do not use a control file.
-
- Those FIGcharacters which are not required must have an explicit character
- code in a separate line preceding them, called a "code tag". A code tag
- contains the value of the character code, followed by whitespace (a few
- spaces), and perhaps an optional comment. The comment is usually the name of
- the FIGcharacter. The Unicode Consortium has assigned formal names to all
- officially accepted characters, and these may be used. An entire code tag,
- including the comment, should not occupy more than 95 columns. (Over 100
- characters here may make older versions of FIGlet crash.)
-
- Here is an example, showing two code tagged FIGcharacters after the last two
- required Deutsch FIGcharacters. Again, the line drawn below consisting of
- "|" represents the left margin of your editor, and is NOT part of the FIGfont.
-
- | _ _ @
- |(_) (_)@
- || | | |@
- || |_| |@
- | \__,_|@
- | @@
- | ___ @
- | / _ \@
- || |/ /@
- || |\ \@
- || ||_/@
- ||_| @@
- |161 INVERTED EXCLAMATION MARK
- | _ @
- |(_)@
- || |@
- || |@
- ||_|@
- | @@
- |162 CENT SIGN
- | _ @
- | | | @
- | / __)@
- || (__ @
- | \ )@
- | |_| @@
-
-
- A character code may be expressed in decimal (as shown above, numbers we're
- all familiar with), or in Octal (seldom used) or in hexadecimal.
-
- Character codes expressed in octal must be preceded by "0" (zero), and if
- negative, "-" (minus) must precede the "0". There are eight octal digits:
- 01234567. You may recall octal numbers from school as "base 8 numbers".
-
- Character codes expressed in hexadecimal must be preceded by "0x" or "0X".
- (That's also a zero.) If negative, the "-" must precede the "0x". There are
- 16 hexadecimal digits: 01234567890ABCDEF. (The "letter-digits" may also be
- lowercase.) Hexadecimal is "base 16".
-
- It is common to express character codes less than 256 (in the range of an
- 8-bit character set) as decimal, while FIGfonts which extend into the Unicode
- range would have character codes expressed in hexadecimal. This is because
- the Unicode Standard expresses character codes in hexadecimal, which is
- helpful for programmers.
-
- The code tagged FIGcharacters may be listed in any order, but simple
- sequential order is recommended.
-
- If two or more FIGcharacters have the same character code, the last one in
- the FIGfont is the one used. It is common for the Deutsch FIGcharacters to
- be given twice in a FIGfont, just to maintain a consistent order for the
- Latin-1 range (128 to 255).
-
- It is not advisable to assign character codes in the range of 1 to 31, since
- this range includes control characters in ASCII. Character code 127 is a
- delete in ASCII, and is also not advised. Character codes 128 to 159 are
- additional control characters in Latin-1, and they too should not be used.
- All of the above are legal, technically, but are not part of what is legal
- for input, so they could only be accessed by use of a control file.
- (See "CONTROL FILES" below.) If you are still tempted to use them, consider
- negative character codes instead, which are meaningless in all standardized
- character sets.
-
- Again, the character code -1 is illegal for technical reasons.
-
-
- NOTES - AVOIDING ERRORS AND GENERAL ADVICE
- ===== ======== ====== === ======= ======
-
- It is very important that every character in a font has the same height, and,
- once the endmarks are removed, that all the lines constituting a single
- FIGcharacter have the same length. Be careful also that no lines in the font
- file have trailing blanks (spaces), as the FIGdriver will take these to be
- the endmarks. (FIGWin 1.0 will not consider blanks to be endmarks.)
-
- Errors in a FIGfont can be detected by using the "chkfont" program,
- part of the standard FIGlet package, and also available, as of this
- writing from http://st-www.cs.uiuc.edu/users/chai/figlet.html.
- …
- For FIGWin users, the FIGWin program will report errors when a FIGfont is
- read in; it is less forgiving than FIGlet, which can produce nonsense if the
- FIGfont is incorrectly formatted.
-
- Remember that sub-characters outside of the ASCII range will not necessarily
- display the same way on your system as on others.
-
- The blank (space) FIGcharacter should usually consist of one or two columns
- of hardblanks and nothing else; slanted fonts are an exception to this rule.
- If the space FIGcharacter does not contain any hardblanks, it will disappear
- when horizontal fitting (kerning) or smushing occurs.
-
- Again, if you design a FIGfont, please let us know!
-
-
- CONTROL FILES
- ======= =====
-
- A FIGfont control file is a separate text file, associated with one or more
- FIGfonts, that indicates how to map input characters into FIGfont character
- codes. By default, FIGdrivers read single bytes from the input source and
- interpret them as Latin-1 FIGcharacters.
-
- FIGlet version 2.2 (and later) can optionally interpret its input as DBCS or
- UTF-8 characters, making it possible to access FIGcharacters with codes
- outside the Latin-1 range (greater than 255).
-
- In addition, though, all versions of FIGlet can use control files to
- transform specific character codes (or ranges of codes) as other codes
- (or ranges). Multiple control files can be specified, in which case multiple
- stages of transformation are performed.
-
- The filename of a control file always ends with ".flc".
-
- CONTROL FILE FORMAT
-
- Control files contain several kinds of lines. Lines beginning with "#", as
- well as blank lines, are comment lines and are ignored. All other lines are
- command lines, with one of the following formats:
-
- t inchar outchar
- t inchar1-inchar2 outchar1-outchar2
- number number
- f
- h
- j
- b
- u
- g{0|1|2|3} {94|96|94x94} [char]
- g{L|R} {0|1|2|3}
-
- where "inchar", "outchar", and "char" are either Latin-1 characters
- representing their own codes, or else are numeric character codes preceded by
- a "\" character; and "number" is a numeric character code with no preceding
- "\" character.
-
- Thus "A" represents the code 65, as does "\65", and "\0x100" represents the
- code 256 (100 in hexadecimal). In addition, "\ " (backslash followed by a
- space) represents the code 32 (space), and the following backslash sequences
- are also understood:
-
- \a code 7 (a bell/alert)
- \b code 8 (a backspace)
- \e code 27 (an ESC character)
- \f code 12 (a form feed)
- \n code 10 (a newline/line feed)
- \r code 13 (a carriage return)
- \t code 9 (a horizontal tab)
- \v code 11 (a vertical tab)
- \\ code 92 (a backslash)
-
- All of these combinations except perhaps "\\" are very unlikely to be used,
- but they are provided just in case they are needed.
-
- Whitespace characters are used between "t" and "inchar" and between "inchar"
- and "outchar", but not around the "-" characters used in the second type of
- "t" command.
-
- The term "string" refers to any number of characters represented in the
- format given above. The characters begin after the whitespace following the
- letter "s", and continue to the end of the line.
-
- Anything following the first letter of an "f", "h", "j", or "u" command is
- ignored.
-
- The first type of "t" command transforms characters with the code "inchar"
- into characters with the code "outchar". The second type of "t" command
- transforms characters in the range "inchar1" to "inchar2" as the
- corresponding codes in the range "outchar1" to "outchar2". Both ranges must
- be of the same size. The form "number number" is equivalent to a "t"
- command of the first type, and is provided for compatibility with the mapping
- tables issued by the Unicode Consortium.
-
- Multiple transformation stages can be encoded in a single control file by
- using "f" commands to separate the stages.
-
- Versions of FIGlet before 2.1 required that the first line of a control file
- consist of the signature string "flc2a". This signature line is still
- permitted in FIGlet 2.2 and later versions, but is no longer required.
-
- Here is an example of a control file. The blanks at the beginning of each
- line are for readability only, and are not part of the file.
-
- The following control file:
-
- flc2a
- t # $
- t A-Z a-z
-
- will map the "#" character to "$", and will also convert uppercase ASCII to
- lowercase ASCII.
-
- If a number of consecutive "t" commands are given, then for each character
- processed, only the first applicable command (if any) will be executed.
- Consider this control file:
-
- t A B
- t B A
-
- It will swap the characters "A" and "B". If the FIGdriver reads an "A", the
- first command will change "A" to "B", in which case the second will not be
- executed. If the FIGdriver reads a "B", the first command will have no
- effect, and the second command will change "B" to "A". Here is another
- control file:
-
- t A B
- t A C
-
- In this example, the second line is never executed. In short, a sequence of
- "t" lines "does what it ought to".
-
- More complex files, in which a single character is acted upon by several "t"
- commands, can be set up using an "f" command. For example:
-
- flc2a
- t a-z A-Z
- f
- t Q ~
-
- This control file specifies two transformation stages. In the first stage,
- lowercase ASCII letters are changed to their uppercase equivalents. The
- second stage maps any Q (whether original or a converted "q") into the "~"
- character. If the "f" command were omitted, "q" characters would remain "Q"
- and not be converted to "~".
-
- EXTENDED COMMANDS
-
- The "h", "j", "b", "u", and "g" commands are only understood by FIGlet
- version 2.2 or later. They control how a FIGdriver interprets bytes in the
- input. By default, the FIGdriver interprets each byte of input as a distinct
- character. This mode is suitable for most character encodings. All these
- commands are logically acted on before any other control file commands, no
- matter where in the sequence of control files they appear. They are also
- mutually exclusive; if more than one of these commands is found, only the
- last is acted on. Multiple "g" commands are permitted, however.
-
- The "h" command forces the input to be interpreted in HZ mode, which is used
- for the HZ character encoding of Chinese text. In this mode, the sequence
- "~{" (which is removed from the input) signals that all following characters
- are two bytes long until the sequence "~}" is detected. In addition, the
- sequence "~~" is changed to just "~", and all other two-byte sequences
- beginning with "~" are removed from the input. The character code
- corresponding to a two-byte character is:
-
- first character * 256 + second character
-
- The "j" command forces the input to be interpreted in Shift-JIS mode (also
- called "MS-Kanji mode"). Input bytes in the ranges 128-159 and 224-239 are
- read as the high-order byte of a two-byte character; all other bytes are
- interpreted as one-byte characters. The value of a two-byte character is
- determined in the same way as in HZ mode.
-
- The "b" command forces the input to be interpreted in DBCS mode, which is
- suitable for processing HZ or Shift-GB Chinese text or Korean text. Input
- bytes in the ranges 128-255 are read as the high-order byte of a two-byte
- character; all other bytes are interpreted as one-byte characters. The
- value of a two-byte character is determined in the same way as in HZ mode.
-
- The "u" command forces the input to be interpreted in UTF-8 mode, which
- causes any input byte in the range 0x80 to 0xFF to be interpreted as the
- first byte of a multi-byte Unicode (ISO 10646) character. UTF-8 characters
- can be from 1 to 6 bytes long. An incorrectly formatted sequence is
- interpreted as the character 128 (normally an unused control character).
-
- Otherwise, the input is allowed to contain ISO 2022 escape sequences, which
- are decoded to generate appropriate character codes. These character codes
- are *not* a subset of Unicode, but may be more useful in processing East
- Asian text. A brief explanation of ISO 2022 is given here in order to
- clarify how a FIGdriver should interpret it. The "g" command provides
- information for the ISO 2022 interpreter, and is explained below.
-
- ISO 2022 text is specified using a mixture of registered character sets.
- At any time, up to four character sets may be available. Character sets
- have one of three sizes: single-byte character sets with 94 characters
- (e.g. ASCII), single-byte character sets with 96 characters (e.g. the top
- halves of ISO Latin-1 to Latin-5), or double-byte character sets with
- 94 x 94 characters (e.g. JIS 0208X-1983). Each registered character set has
- a standard designating byte in the range 48 to 125; the bytes are unique withi
- n character set sizes, but may be reused across sizes. For example, byte 66
- designates the 94-character set ASCII, the 96-character set ISO Latin-2 (top
- half), and the 94 x 94 Japanese character set JIS 0208X-1983. In this
- document, the designating byte of a character set will be represented by <D>.
-
- The four available character sets are labeled G0, G1, G2, and G3. Initially,
- G0 is the 94-character set ASCII, and G1 is the 96-character set ISO Latin-1
- (top half). The other character sets are unassigned. The following escape
- sequences (where ESC = the byte 27) specify changes to the available
- character sets:
-
- ESC ( <D> Set G0 to the 94-character set <D>
- ESC ) <D> Set G1 to the 94-character set <D>
- ESC * <D> Set G2 to the 94-character set <D>
- ESC + <D> Set G3 to the 94-character set <D>
- ESC - <D> Set G1 to the 96-character set <D>
- ESC . <D> Set G2 to the 96-character set <D>
- ESC / <D> Set G3 to the 96-character set <D>
- ESC $ <D> Set G0 to the 94 x 94 character set <D>
- ESC $ ( <D> Set G0 to the 94 x 94 character set <D>
- ESC $ ) <D> Set G1 to the 94 x 94 character set <D>
- ESC $ * <D> Set G2 to the 94 x 94 character set <D>
- ESC $ + <D> Set G3 to the 94 x 94 character set <D>
-
-
- Note that G0 may not be a 96-character set, and that there are two ways to
- specify a 94 x 94 character set in G0, of which the first is deprecated.
-
- ISO 2022 decoding affects input bytes in the ranges 33 to 126 and 160 to 255,
- known as "the left half" and "the right half" respectively. All other bytes,
- unless they belong to a control sequence shown in this document, remain
- unchanged. Initially, the left half is interpreted as character set G0,
- and the right half as character set G1. This can be changed by the following
- control sequences:
-
- SI (byte 15) Interpret the left half as G1 characters
- SO (byte 14) Interpret the left half as G0 characters
- ESC n Interpret the left half as G2 characters
- ESC o Interpret the left half as G3 characters
- ESC ~ Interpret the right half as G1 characters
- ESC } Interpret the right half as G2 characters
- ESC | Interpret the right half as G3 characters
- SS2 (byte 142) Interpret next character only as G2
- ESC N Interpret next character only as G2
- SS3 (byte 143) Interpret next character only as G3
- ESC O Interpret next character only as G3
-
-
- This rich schema may be used in various ways. In ISO-2022-JP, the Japanese
- flavor of ISO 2022, only the bytes 33-126 and the G0 character set is used,
- and escape sequences are used to switch between ASCII, ISO-646-JP (the
- Japanese national variant of ASCII), and JIS 0208X-1983. In other versions,
- the G1 character set has 94 x 94 size, and so any byte in the range 160-255
- is automatically the first byte of a double-byte character.
-
- FIGdrivers that support ISO 2022 do so in the following way. Each character i
- is decoded and assigned to a character set <D>.
-
- If the character belongs to a 94-bit character set,
- then if its value exceeds 128, it is reduced by 128,
- and the value 65536 * <D> is added to it,
- unless <D> is 66 (ASCII).
- If the character belongs to a 96-bit character set,
- then if its value is less than 128, it is increased by 128,
- and the value 65536 * <D> is added to it,
- unless <D> is 65 (ISO Latin-1).
- If the character belongs to a 94 x 94 character set,
- then the value is the sum of:
- the first byte * 256,
- plus the second byte,
- plus the value 65536 * <D>.
-
-
- Thus, the character code 65 ("A") in ASCII remains 65, the character code
- 196 in ISO Latin-1 ("A-umlaut") remains 196, the character code 65 (0x41)
- in ISO-646-JP (whose <D> is 74 = 0x4A) becomes 0x4A0041 =4849729, and the
- two-byte sequence 33 33 (0x21 0x21) in JIS 0208X-1983 (whose <D> is
- 65 = 0x41) becomes 0x412121 = 4268321. These codes may be used in compiling
- FIGfonts suitable for use with ISO 2022 encoded text.
-
- The initial settings of G0 through G3 and their assignments to the left half
- and the right half can be altered in a control file by using "g" commands,
- as follows:
-
- g {0|1|2|3} {94|96|94x94} [<D>]
-
- specifies that one of G0-G3 is a 94, 96, or 94x94 character set with
- designating character <D>. If no designating character is specified, then a
- <D> value of zero is assumed.
-
- For example, the list of control commands:
-
- g 0 94 B
- g 1 96 A
-
- sets the G0 character set to ASCII (94-character set "B") and the G1
- character set to the top half of Latin-1 (96-character set "A"). (This is the
- default setting).
-
- To change the initial assignments of G0 to the left half and G1 to the right
- half, "g" commands of the form
-
- g {L|R} {0|1|2|3}
-
- For example, the command:
-
- g R 2
-
- causes right-half bytes (in the range 160-255) to be interpreted as G2.
- Whether these bytes are interpreted singly or in pairs depends on the type
- of character set that is currently available as G2.
-
- Spaces may be freely used or omitted in "g" commands.
-
- The standard FIGlet distribution contains mapping tables for Latin-2 (ISO 8859-2),
- Latin-3 (ISO 8859-3), Latin-4 (ISO 8859-4), and Latin-5 (ISO 8859-9). They
- can be used with the font "standard.flf", which contains all the characters
- used in these standards.
-
-
- STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS
- ============ ============ == ======= === ====== ==========
-
- We assert the following as the "Law" of our intentions:
-
- PROFIT
-
- All future FIGdrivers shall be FREE OF CHARGE to the general public via the
- Internet. Any advertisements of other works by the author must be in
- documentation only, and limited to ONE "screenful", and shall not appear by
- normal program behavior, nor interfere with normal behavior. No FIGdriver
- shall disable itself after a set period of time or request "donations".
- No FIGdriver shall offer any other FIGdriver with improved capability for
- creating FIGures in exchange for money.
-
- REQUIRED FEATURES OF FUTURE VERSIONS
-
- Future FIGdrivers must read and process FIGfont files as described in this
- document, but are not necessarily expected to process control files, smush,
- perform fitting or kerning, perform vertical operations, or even produce
- multiple lines in output FIGures.
-
- FIGDRIVER NAMES
-
- Future FIGdrivers must be named to include capitalized "FIG" and shall have
- an incremental version number specific to its own platform.
-
- BACKWARDS COMPATIBILITY OF FUTURE VERSIONS
-
- Any future FIGdriver created for the same platform as an existing FIGdriver,
- and using the same name as the existing FIGdriver, shall be considered a new
- version of the preceding FIGdriver, and shall contain all historical comments
- of updates to past versions on the same platform, and shall have full
- capability of the preceding versions. If the source code is not provided to
- the general public, it shall be at least provided to any potential developers
- of later versions, and such comments relating to past versions shall be
- accessible to any user by other means or documentation. If a new program is
- created on a platform that already has an existing FIGdriver, it must be
- given a new and distinct name. This allows multiple FIGdrivers to exist for
- the same platform with different capabilities.
-
- The format of FIGfonts may not be modified to be non-backwards compatible
- UNLESS:
-
- 1) The new format is easily editable as an ASCII text file,
- beginning with the characters "flf" followed by a sequential
- number.
-
- 2) At least all of the same information can be derived from the
- new format as the prior format (currently "flf2"). This
- includes the main comments which give credit to the FIGfont
- designer.
-
- 3) Individuals are found who are willing and have the ability to
- either port or develop versions for at least UNIX, DOS,
- Windows, and Amiga which will read both the new formats AND the
- prior format (currently "flf2"), and retain the capability of
- past versions. It is intended that this will be expanded to
- include Macintosh if a GUI version exists. This list of
- required operating systems may be reduced if an operating
- system falls out of popularity or increased if a new operating
- system for which there is a FIGdriver comes into greater
- popularity, according to the consensus of opinions of past
- developers for the most popular operating systems.
-
- 4) A C, Java, or other version must always exist which can
- receive input and instructions either from a command line, a
- file, or directly over the internet so that FIGures can be
- obtained from internet-based services without the need to
- download any FIGdriver.
-
- 5) All existing FIGfonts available from the "official" point of
- distribution (http://st-www.cs.uiuc.edu/users/chai/figlet.html),
- must be converted to the new format, and offered for download
- alongsidethe new versions.
-
- THE FUNCTION OF WORD WRAPPING
-
- All future FIGdrivers should duplicate these behaviors, unless a version is
- only capable of outputting one-line FIGures, which is acceptable as long no
- preceding versions exist for its platform which can output multiple-line
- FIGures.
-
- FIGdrivers which perform word wrapping do so by watching for blanks (spaces)
- in input text, making sure that the FIGure is no more wide than the maximum
- width allowed.
-
- Input text may also include linebreaks, so that a user may specify where
- lines begin or end instead of relying on the word wrapping of the FIGdriver.
- (Linebreaks are represented by different bytes on different platforms, so
- each FIGdriver must watch for the appropriate linebreaks for its particular
- platform.)
-
- When a FIGdriver word wraps and there are several consecutive blanks in input
- text where the wrapping occurred, the FIGdriver will disregard all blanks
- until the next non-blank input character is encountered. However, if blanks
- in input text immediately follow a linebreak, or if blanks are the first
- characters in the input text, the blanks will be "printed", moving any
- visible FIGcharacters which follow on the same output line to the right.
- Similarly, if an image is right-aligned, and blanks immediately precede
- linebreaks or the end of input text, a FIGdriver will move an entire line of
- output FIGcharacters to the left to make room for the blank FIGcharacters
- until the left margin is encountered. (If the print direction is
- right-to-left, everything stated in this paragraph is reversed.)
-
- Word processing programs or text editors usually behave similarly in all
- regards to word wrapping.
-
- GENERAL INTENT FOR CROSS-PLATFORM PORTABILITY
-
- Currently, all versions of FIGlet are compiled from C code, while FIGWin 1.0
- is written in Visual Basic. Over time it is intended that a later version of
- FIGWin will be created using a GUI C programming language, and that the
- FIGlet C code shall continue to be written to be easily "plugged in" to a
- GUI shell. It is preferable for developers of FIGdrivers for new platforms
- to use C or a GUI version of C, so that when the core rendering engine of
- FIGlet is updated, it will be portable to other platforms.
-
- CONTROL FILE COMMANDS
-
- New control file commands may be added to later versions of this standard.
- However, the commands "c", "d", and "s" are permanently reserved and may
- never be given a meaning.
-
- FILE COMPRESSION
-
- FIGfonts (and control files) are often quite long, especially if many
- FIGcharacters are included, or if the FIGcharacters are large. Therefore,
- some FIGdrivers (at present, only FIGlet version 2.2 or later) allow
- compressed FIGfonts and control files.
-
- The standard for FIG compression is to place the FIGfont or control file into
- a ZIP archive. ZIP archives can be created by the proprietary program PKZIP
- on DOS and Windows platforms, or by the free program Info-ZIP ZIP on almost
- all platforms. More information on ZIP can be obtained at
- http://www.cdrom.com/pub/infozip/Info-Zip.html .
-
- The ZIP archive must contain only a single file. Any files in the archive
- after the first are ignored by FIGdrivers. In addition, the standard
- extension ".zip" of the archive must be changed to ".flf" or ".flc" as
- appropriate. It does not matter what the name of the file within the
- archive is.
-
-
-
- CHART OF CAPABILITIES OF FIGLET 2.2 AND FIGWIN 1.0
- ===== == ============ == ====== === === ====== ===
-
- The following chart lists all capabilities which are either new with the
- release of both FIGdrivers, or is not a common capability among both.
-
- FIGlet 2.2 FIGWIN 1.0
- Interpreting the Full_Layout parameter: Yes Yes
- Universal smushing: Yes Yes
- Supporting multi-byte input text formats: Yes No
- Processing control files: Yes No
- Changing default smushing rules: Yes No
- Bundled with a GUI editor of FIGfonts: No Yes
- Vertical fitting and smushing: No Yes
-
- ___________ __ _
- \_ _____/ ____ |__| ____ ___ __ | |
- | __)_ / \ | |/ _ < | || |
- | \ | \ | ( <_> )___ | \|
- /_______ /___| /\__| |\____// ____| __
- \/ \/\______| \/ \/
|